Worker 03 : Opening 'ui/ethernet-connect. ClientGame::UpdateWorld : Opening 'shaders/GUISystem.hlsl' from 'C:/STEAM/steamapps/common/Natural Selection 2/core/' Is your FiveM stuck on the server loading screenCould it be that FiveM is not able to load the server even after waiting for a long timeIf that is the case. ClientGame::UpdateWorld : Opening 'D3D9_8adc8111d2b19e2433154ca2209ef2cb.cached_effect' from 'C:/Users/ATF/AppData/Roaming/Natural Selection 2/cache/' ![]() ClientGame::UpdateWorld : Opening 'shaders/GUISmoke.surface_shader' from 'C:/STEAM/steamapps/common/Natural Selection 2/ns2/' ClientGame::UpdateWorld : Opening 'NS2Plus/LastRoundStats.json' from 'C:/Users/ATF/AppData/Roaming/Natural Selection 2/' MainThread : Error: OnPacket: Received an empty NetworkPacket But yes, for testing, do connect to the most unaltered server you can find. That extra entity mod is clearly not causing this. ![]() Skimming over those logs, I see you managed to get two connect timeouts to the wheel. Typing those commands into console is perfectly fine, of course. They've informed me they are going to try and get a fix for it in the next patch, but in the mean-time you can try disabling that mod or avoiding servers that use it. It appears the problem is due to the extra entities mod. I've passed the information along to our development team. I received a reply from Max McGuire on the issue: Hi Leo, I joined quite a few other servers before it so it's a long log. FiveM stuck on loading screen GTA 5 FiveM solution Prime Tech solution. Here is another log.txt stuck at black screen connecting to wooza's hamster wheel server. while stuck connecting or after losing connection to a server. I do type 'disconnect' 'reconnect' and 'quit' in the console whenever I desire to perform those actions, e.g. It's short.Īnd as a cherry on top I also captured a memory dump of the black screen.Īll of that can be found here for download (350 mb. Got a screenshot with net_stats, says 100% choke and predicted frames count to infinity.Īlso got a plog after many attempts (keeps crashing if you start it too early) of the part where it says precaching to about 15 seconds of the blackscreen. I also noticed there's high CPU load with black screen, indicating some piece of code keeps looping. and then it just keeps repeating the above, with roughly a minute passing between every cycle. MainThread : Opening 'reflection_probe_200' from 'C:/Users/ATF/AppData/Local/Temp/' MainThread : Opening 'reflection_probe_201' from 'C:/Users/ATF/AppData/Local/Temp/' MainThread : Opening 'reflection_probe_202' from 'C:/Users/ATF/AppData/Local/Temp/' MainThread : Opening 'reflection_probe_204' from 'C:/Users/ATF/AppData/Local/Temp/' Thank you anyway for tuning into this :) and if it is allowed, I may create a GitHub Page showing the whole process of setting up a basic fivem server on windows localhost for every person interested.MainThread : Opening 'reflection_probe_203' from 'C:/Users/ATF/AppData/Local/Temp/' missing any additional resources) or didn't let the server start if essential components (like a MySQL database) are missing. ![]() So I solved this myself and found a ESX standalone here and after applying the SQL query to a custom MySQL database, I altered the provided server.cfg and now the game is proceeding:įrom a developer's perspective, I would suggest throwing an exception if the server is misconfigured (like e.g. I'm not proposing another pull request for this there due to the PR's being pending for this project since 2020 (unmaintained?). ![]() So I was digging deeper into the issue and found that the manual described in apparently forgot to mention that the installation of an extra framework like ESX is required to get a proper basic FiveM server running on windows localhost. Value: BREAKPOINT_80000003_FiveM_GTAProcess.exe!Unknown *** WARNING: Unable to verify checksum for v8-9.3.345.16.dll For analysis of this file, run !analyze -v
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